This first shot focuses on the Y-Wing at first, before panning left to show the TIE fighters pursuing it. To make this easier to animate, I will use a clever trick: instead of moving the ships forwards and having the camera track them, I will simply move the floor beneath them, creating the illusion of movement. This also allows me to shrink down the terrain a bit. To make the scene a bit more exciting, the ships will move about slightly, simulating air resistance buffeting them about.
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Fig.1: My edited scene, with the redundant skydome removed and the terrain narrowed. It now resembles a runway. |
The problem with this automatic tween is that it is smoothed - the floor starts out moving slowly, then gradually accelerates until the halfway point of the tween, at which point it starts to slow down and then stops. Fig.2, taken from Maya's Graph Editor, clearly shows this gradual acceleration and deceleration.
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Fig.2: The movement of the terrain as it looks in Maya's graph editor. |
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Fig.3: The animation graph after setting the tangents to linear. |
The remainder of the scene is very easy: simply animate the camera to whip back and focus on the TIE fighters, then animate the three ships to move about slightly throughout the scene, thus making it look like they are being buffeted by drag and such, thus adding to the realism of the scene. This first, 5-second segment of my animation is now complete, with very little effort involved.
The next scene is a four-second shot from the rear of the Y-Wing, looking back at the pursuing TIE fighters. Again, this is simple to do, and can be achieved by keeping the models static and simply scrolling the terrain; however, this time a skydome is necessary as the horizon will be visible. While creating the skydome, I ran into a problem where the sky was not properly illuminated by my light source and appeared dark. I could not change the light source as I needed to keep the lighting consistent across each scene, so instead I changed the ambient color of the skydome texture from black to white, thus illuminating it.
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Fig.4: The second scene with the un-illuminated skydome. Note that the aspect ratio of the scene will be 4:3 in the final animation, not 16:9 as shown here. |
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Fig.5: The scene with the skydome now illuminated. Note also how the lighting angle causes the TIE fighters (especially the Phantom) to be partly in shadow, enhancing their menacing appearance. |
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