Furthermore, I then attempted to render Scene 1, partially to try and figure out the ideal rendering settings, partially to get it out of the way so I am not panicking about rendering times towards the end of the project. The scene rendered relatively quickly on my laptop, however the shadows are noticeably poor, even in "Production quality", Maya's highest quality settings (see Fig.1). Again, I will consult my tutor as to why this is the case - perhaps there is a setting I can change to fix the shadows - and if needs be, I will simply render the scenes using the university computers.
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Fig.1: A still taken from my computer's rendering of Scene 1, as viewed in Windows Media Player, showing the terrible shadow quality |
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Fig.2: The first frame of Scene 4, as it looks in Maya |
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Fig.3: A close-up of Scene 5 after the camera has been aligned with the nose cone... |
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Fig.4: ...and what the camera initially saw once it had been aligned, until I moved it forwards |
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Fig.5: The giant rock as it looks in its own Maya scene |
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Fig.6: The scene as it looks with the untextured rock added. Note that its scale may be changed in the final scene. |
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Fig.7: A close-up of the rock within the scene, showing the texturing and the shadow on the front face (note its proximity to the edge of the skydome) |
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