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Fig.2: A shot of a similar frame near the middle of the turn, with the banking clearly visible. |
Drawing these motion paths was a tricky business, as not only did the TIE fighters have to realistically react to the Y-Wing's movement, they also had to travel a roughly similar distance to it in order to move at a similar speed; I also had to avoid having the ships collide with each other as they turned. Juggling all of these requirements proved tricky, but eventually I succeeded in drawing the motion paths.
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Fig.3: A screenshot taken at a similar point to Fig.2, showing the TIE fighters pursuing the Y-Wing mid-U-turn. Note that I have not applied the banking yet. |
Rendering these finished scenes allowed me to identify some errors which I was able to correct. For example, in Scene 4 the terrain did not cover the entire scene and so there was a black triangle visible in the top-left corner; the terrain was enlarged to fix this. In Scene 5, the seam of the skydome texture was visible to the left of the screen; the skydome was rotated 20 degrees and the seam was hidden.
I have made a lot of progress this week, but I am by no means done yet, as I still have two more scenes to complete. Scenes 3 and 4 also need editing; Scene 3 to add in the banking of the TIE fighters, and Scene 4 to correct the positions of the TIE fighters to match their positions at the end of Scene 3. These should be simple enough to do, and then it will be a matter of merely importing my rendered scenes into a movie-editing program and stitching them together to create the final animation.
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