The third scene is a six-second-long static long shot, showing the Y-Wing performing a sudden U-turn to try and shake off its pursuers only for the TIE fighters to follow it. This will require significantly more advanced techniques than my previous scenes; the most obvious example is that simply moving the terrain beneath the ships will not work this time, so I will have to move the ships themselves. Additionally, while my previous scenes omitted some objects that were not necessary (the first scene had no skydome and the second had no Y-Wing), I will not be able to do this with the third scene.
As with the other scenes, the first step is to set it up. After some investigating, I discovered that the reason the skydome was shadowed was because I had applied a Blinn shader to it instead of a surface shader; for this scene I set the skydome shader to a surface shader and it was now properly illuminated before I even added the light source.
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Fig.1: A zoomed-out view of my scene without the light source, showing how the surface shader causes the sky to be illuminated at all times |
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Fig.2: A slightly zoomed-in view of the completed scene set-up, showing the Y-Wing and TIE fighters in position |
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Fig.3: The bezier curve that the Y-Wing will follow. Though it cannot be seen here, I have raised the line to be at the same height as the Y-Wing. |
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