With my scenes finished, all that remains is a few finishing touches. First is the explosion effect in Scene 6. Inspired by another classmate's example, and pressed for time, I decided to implement a much simpler explosion effect within Maya itself, using an orange sphere with its "glow" setting set to maximum. By using keyframes I was able to make it appear when the Defender hit the rock face (at which point the Defender would correspondingly disappear), and then slowly expand and fade away. I had to look up how to make an object fade out; it is a simple matter of setting keys on its material's Transparency setting.
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Fig.1: A still from a VLC Media Player playback of Scene 6, with the exploding Defender clearly visible. |
Next, I felt that my existing scenes were too empty and featureless, and needed background scenery. I thus populated Scenes 2, 3, 4 and 7 with small, simple rocks scattered around the area to make the terrain look more realistic. I obtained the textures for the rocks from this website.
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Fig.2: Scene 2 as it looks with rocks for added scenery. As another minor change, the skydome material has been changed to a surface shader, making it consistent with the other scenes. |
My 30-second animation is now complete, and ready to be handed in.
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