First, I created the base that the wing is mounted onto. This is made up of three cubes and a cylinder. To make it easier to create, I used the "Live Surface" function, allowing me to draw each object directly on top of the previous one (see the Week 1 post). The rear of the base is sloped slightly; rather than using the Boolean - Difference tool, I simply moved the vertices of the cubes and rotated the rear face of the cylinder to create the desired slope.
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Fig.1: A close-up of the wing mount from the front, showing the shapes that comprise it |
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Fig.3: The assembled wing, with extra details highlighted. If you look closely, you will see the top of the wing mount, which was not sloped in Fig.2, is now sloped at the rear. |
The main barrel is made from two cylinders, with the second, shorter one being tapered off slightly. Moving this second cylinder once it had been tapered with the Flare tool led to it being warped noticeably; to correct this I had to move the Flare handle in tandem with the object itself, preserving its original form. Beneath the barrel is a second, thinner cylinder secured to the wing with three hexagonal prisms of varying thickness: I created one such prism, then duplicated and scaled it to make the other two.
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Fig.4: The gun barrel on the end of the wing. Notice how the edges of the wing have been tapered off compared to Fig.3 |
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Fig.5: The underside of the ship, with the twin guns highlighted |
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Fig.6: The wing as a single group |
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Fig.7: The "finished" model, with all three wings |
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