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Fig.1: The TIE Phantom with additional details and basic shaders |
The textures themselves, due to my limited skills in Photoshop, are simply created using PowerPoint, with the reference images as a rough guide. Fig.3 shows the texture for the main cockpit (may be subject to change in the final model).
Fig.3 |
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Fig.4: The model immediately after having the cockpit texture applied. |
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Fig.5: The cockpit once the texture has been repositioned. |
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Fig.6: The fully-textured Y-Wing. |
Fig.7: The windscreen of the TIE Defender, an altered form of the TIE Phantom's windscreen. |
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Fig.8: The TIE Defender with the windscreen textured on |
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Fig.9: The finished TIE Defender with textures added to the base plates |
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